![]() ![]() Happiness primarily correlates with providing for the needs of the settlers. The game leaves it up to the player to decide how important happiness is, although there is an achievement for getting a settlement up to 100 Happiness. The recruitment beacon will draw settlers faster with high happiness. Higher happiness results in higher food production, more junk from scavenging, and more caps available from stores. Other than making one feel like a good leader, a high happiness rating results in more efficient working settlers.
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